LEONEL KREA
Method

Máquina de Estados.

Definition

A design pattern that models a system as a finite set of states and the transitions allowed between them. At any moment the system is in exactly one state, and it can only move to another through a predefined transition — anything else simply cannot happen. That makes impossible states unrepresentable by construction, which is why the pattern shines in turn-based game logic and any flow with clear phases.

Relationships

Hypernyms

is-a / broader

Hyponyms

types-of / more specific

Related

same semantic field

Related terms

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